A review of online gambling literature, 2007.
CHAPTER 2: REVIEW OF RELATED LITERATURE The reasons why most of the young adults are addicted is because of their demanding, strict and not affectionate parents. They feel their alone and stress so they play online games to release stress and this leads to addiction. Conrad, B., (January 16). Strict Parenting leads to Internet Addiction. The Bad effects of online game addiction are anger.
The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in.
LITERATURE REVIEW 2.1. Theoretical Review on Food Insecurity 2.1.1. Concepts and Definitions 1. Food Security The concept of food security is dynamic, that is continuously incorporated new dimensions and levels of analysis overtime. This ongoing evolution of food security concept indicates the wider recognition of the difficulties of concept in different areas of research and public policy.
Running head: The “Reality” of Misogyny in Online Gaming Communities 4 Abstract This study explores the implications of misogyny in the virtual and physical worlds. The 2014 GamerGate scandal shed light on the immense violence to which female gamers and gaming entertainment consumers are so frequently exposed to. Minecraft is the most.
A systematic literature search was conducted, identifying 18 studies. These studies provide compelling evidence for the similarities between different types of addictions, notably substance-related addictions and Internet and gaming addiction, on a variety of levels. On the molecular level, Internet addiction is characterized by an overall reward deficiency that entails decreased dopaminergic.
This paper reports on a literature review investigating the main ethically-related themes appearing in the academic literature on digital games, and considers their connections with games and learning, identity development, and the construction of.
Online gaming, electronic game playing over a computer network, particularly over the Internet. Electronic game worlds have generated billions of dollars, with millions of players around the world fighting, buying, crafting, and selling in a variety of online environments.